Operator guide

How to run a match on the console: setting up, scoring, putting graphics on air, and what to do when something goes wrong. The console's ? key shows the keys at any time.

Before you go live

About fifteen minutes. You need a laptop with Chrome, the console's address and access key (from whoever runs the system), and the encoder: a YoloBox, OBS or vMix.

  1. Open the console and enter the access key. Open Setup, paste the key into Access key. A red banner across the top means the key is missing or wrong; it disappears once the server accepts it. The key lets a device change what's on air, so don't share it.
  2. Choose the look. Setup → Look. On one of the house looks, the Brand kit below it puts the client's colours, font and logo on every graphic. If the two colours clash, the console tells you.
  3. Add the sponsors. Setup → Sponsors: type a name, Add, then Upload its logo. A sponsor stays off air until it has a logo. The switches above the list choose where sponsors appear.
  4. Set up the match. New match (top right): teams, their colours, the players, the format, how much to score (see Scoring levels), who serves first and the look. The scorebug and lower third are previewed as you type. Nothing goes on air until you start it. No team names (a club or open event)? Choose Named by: Players: each side is then its players' surnames, like HARTLEY / MOORE, and the Player names on the graphics switch adds their full names underneath.
  5. Put the graphics into the encoder. Setup → Overlay URLs → Combined copies one address that carries every graphic. Add it to the encoder as a browser source (YoloBox: a web overlay) at 1920×1080. On a YoloBox it fits the 1280×720 overlay by itself. Then check the Output light at the top of the console: green Output live means the encoder is showing the graphics and is up to date.
  6. Courtside scoring on a phone (if someone is scoring at the court). Setup → QR codes and scan the scorer code with their phone. That link carries the access key: give it only to your scorer. Desk and phone can both score; a point is never counted twice. The same page has a Graphics tab (see Graphics from a phone).
  7. Live scores for the audience (optional). The second QR code opens the public live-scores page, which needs no key. It can be printed (Print it) or put on the organiser's website (Embed code).
Check before you go live: the Program monitor in the console shows exactly what the encoder shows. Cut the scorebug on and off once and watch it appear on the encoder's output.

During the match

Scoring

Graphics

Each graphic has a tile with its preview and a cut button. Press a key to put it on air, and again to take it off:

Graphics from a phone

The phone scorer's Graphics tab, at the bottom of its screen, cuts the same graphics as the desk: the scorebug, the lower third (story, match, text or matchup), the stat card, the board and any uploaded graphics. It can also put a stat on the bar under the scorebug. Tap a graphic to put it on air, and again to take it off. The rules are the desk's: the scorebug steps aside for the stat card, and the lower third shows one thing at a time.

Scoring levels

Choose one in New match, or change it in Setup → Scoring. Each level records more than the one before, on the desk and on the phone alike.

Servers and Full stats work best with the players' names: add them in New match or Teams & players. Without names the court shows Left and Right. An ace counts as a winner too.

Between matches

When something goes wrong

You seeWhat to do
Red banner: "The server is rejecting changes"The access key is missing or wrong. Tap the banner and paste the key again.
Red banner: "Changes aren't reaching the server"The venue's internet has dropped. Keep scoring: the console holds your changes and sends them when the connection is back. Until then the graphics on air may be behind.
Red banner: "Not connected to the server yet"The console opened while the server was out of reach, so it is showing this browser's last copy. Wait for the banner to go before you score or cut: anything done before then is replaced by the server's copy when it answers.
Top light amber Reconnecting…, or red Server lostThe console's live link has dropped. It keeps retrying on its own. Changes from the phone won't appear here until it's back.
Output light red: No outputThe encoder isn't showing the graphics. Check the browser source has the Combined address, then reload it in the encoder.
Output light amber: Output behindThe encoder's graphics are behind the console. They catch up by themselves within a few seconds. If the light stays amber, reload the browser source.
Graphics cut off on the YoloBoxUse the Combined address. It scales itself to the box's 1280×720.
A sponsor or the client's logo isn't showingIt has no logo file yet, or the file didn't upload. Upload it again in Setup.
The phone's Graphics tab says "Not sent yet — retrying"The phone has lost signal. It keeps trying for a few seconds. A cut it still can't send is dropped, so it never lands on air late, and the phone says "Cut not sent": cut it again when the signal is back. Check the monitor above it.
The phone scorer asks for the access keyThe key was changed. Scan the scorer QR code again from Setup → QR codes.
The wrong match was startedMatches → the match → Restore.
Nothing on air at all? Check the encoder first (is the browser source layer switched on?), then the Output light. The console only sends the graphics; the encoder has to show them.

After the event

Matches keeps every match. For each one you can download the points (every point, with the score and how it ended), the stats, and the highlights with their match times for the edit.